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Amazing Amy Doll Manual Lawn

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by climsaturny1972 2020. 2. 14. 21:50

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A child's electronic playset defines a setting or character environment ( 1) for various toy characters ( 57-62), play pieces, representing persons or fantasy characters, which the player may move about that environment. Through its electronics ( 90) the environment possesses built-in intelligence and defines virtual beings through spoken messages which are attributed by the player to the toy characters, creating a virtual universe.

Markers ( 65) identify each toy character to the environment when checked by the environment's sensors ( 90, S 1-S 48) enabling the environment to know which characters are present and to call up an appropriate dialog there between to broadcast through a loudspeaker ( 92). The environment also keeps track of the time of day, enabling it to know the order in which toy characters are placed in the environment and possess the ability to call up a dialog appropriate to certain hours in the day. Said electronic controller for selecting from said store and audibly displaying through said loudspeaker audible elements of the respective virtual being associated with said toy characters, responsive to the presence of said toy characters in respective ones of said plurality of locations, whereby said character environment audibly reproduces audible elements of said virtual beings associated with said toy characters in lieu of audible reproduction of said audible elements directly by said toy characters.

The invention as defined in claim 13, wherein said indicium sensor comprises: a socket for mating engagement with said electrical plug; a pair of electrical contacts in said socket for respective connection with said electrical contacts in said plug; and electrical leads for coupling said pair of electrical contacts in said socket to said electronic controller, wherein said electronic controller identifies a toy character installed in the respective indicium sensor as a function of said resistance value. FIELD OF THE INVENTION This invention relates to children's interactive electronic toys, and, more particularly, to an improved electronically controlled interactive play environment. The invention provides a character environment, as example, a doll house, that is inhabited by toy characters and the environment imparts virtual beings to those toy characters and a virtual universe, that simulates real life and/or a fantasy experience. BACKGROUND Historically, children have played with dolls, plush characters, action figures, vehicles, fantasy characters, personified objects, or other toys of all shapes and sizes, collectively and generically referred to as “characters”, in and/or upon various toy dwellings, houses, structures, buildings, playsets, platforms, stages, floors, fields, vehicles, ships, boats, planes, spacecraft, and other environments, collectively and generically referred as “character environments” or, alternatively more simply, as “environments”. As example, a favorite character environment for young girls has been the doll house.

Girls often spend hours arranging toy furniture and characters in and about a doll house. A known example for boys is a parking lot and gasoline station play set. Boys often spend long periods moving small toy cars about, up and down ramps and the like in the playset. Those character environments provide a stage for expression of the child's fantasies about the toy characters. More recently, electronics devices have been integrated into both characters and the character environment, such as the integrated circuit (“IC”) chip, speech synthesis chip, and other electronic components. Initially, the electronics provided only sound effects and speech, which enhanced play.

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As example, such sound effects included doorbells ringing, telephones ringing, and of toilets flushing in dollhouses; included sounds of vehicle motors and screeching tires in garages and race tracks; and included sounds of rockets blasting, laser weapons firing, and explosions occurring in spacecraft. In some character environments, the electronics also synthesized and broadcast a characters voice(s), enhancing realism and/or fantasy play. Then virtual pets and dolls, based on more sophisticated electronics, added a new dimension to play. They introduced artificial intelligence to those pets and dolls, giving them a more lifelike character.

By means of various sensors, more and more toy characters now “know” what the child is doing with the toy character and the position the toy character is in. Referenced by Citing Patent Filing date Publication date Applicant Title. Jun 19, 2000 Sep 3, 2002 Judith Ann Shackelford Smart blocks. Mar 15, 2001 Jan 14, 2003 Barbara Nathanson Pet toy. Aug 23, 2000 Feb 25, 2003 Behrouz Kawarizadeh Intelligent toy.

Feb 9, 2001 Mar 4, 2003 Charles A. Cummings Place and find toy May 15, 2001 Apr 15, 2003 Mattel, Inc. Electronic toy and method of using the same. Feb 2, 2001 Sep 16, 2003 Silverlit Toys Manufactory, Ltd. Computerized toy.

Sep 14, 2000 Oct 7, 2003 Aidentity Matrix Smart toys. Apr 19, 2001 Jan 27, 2004 Thinking Technology, Inc. Physically interactive electronic toys. Jan 8, 2002 Mar 16, 2004 Mattel, Inc. Electronic amusement device with long duration timer. Dec 19, 2001 Jun 15, 2004 Thinking Technology, Inc. Electronic display materials associated with products Apr 8, 2003 Aug 30, 2005 Shoot The Moon Products Ii, Llc Wireless interactive doll-houses and playsets therefor.

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Mar 27, 2003 Oct 4, 2005 Vulcan Patents Llc Methods and systems for providing programmable computerized interactors. Dec 20, 2002 Nov 15, 2005 Mattel, Inc Child's infant-care play center. Oct 3, 2003 Jan 24, 2006 In-Hyung Cho Monitor top typed simulation system and method for studying based on internet May 7, 2002 Jan 31, 2006 Hasbro, Inc. Activity toy. Jan 18, 2002 Feb 7, 2006 Vtech Electronics, Ltd.

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Electronic educational apparatus incorporating the detection of objects. Aug 5, 2004 Jun 13, 2006 Origin Products, Ltd. Toy. Apr 6, 2005 Oct 31, 2006 Cottrell Robin E Hip hop aerobic exercise doll. Apr 30, 2004 Feb 6, 2007 Hall Donald R Modular architecture sensing and computing platform. Feb 7, 2003 Apr 3, 2007 Avago Technologies Ecbu Ip (Singapore) Pte. Wake-up detection method and apparatus embodying the same Oct 25, 2005 May 13, 2008 Anthony Mark Ellis Multiply interconnectable environmentally interactive character simulation module method and system Feb 2, 2007 Feb 17, 2009 Hall Donald R Modular architecture sensing and computing platform Mar 27, 2006 Jul 7, 2009 Mattel, Inc.

Internet enabled multiply interconnectable environmentally interactive character simulation module method and system Jan 22, 2009 Oct 20, 2009 Ganz System and method for toy adoption and marketing Apr 7, 2008 Apr 27, 2010 Mattel, Inc. Multiply interconnectable environmentally interactive character simulation module method and system. Mar 25, 2005 Oct 5, 2010 Hasbro, Inc. Toy lawn mower.

Feb 27, 2008 Oct 19, 2010 Shoot The Moon Products Ii, Llc Pose and play dolls Oct 2, 2007 Dec 7, 2010 Ganz System and method for toy adoption marketing Jul 2, 2004 Jan 4, 2011 Ganz Interactive action figures for gaming systems. May 25, 2007 Mar 15, 2011 Target Brands, Inc. Mechanically convertible transaction product.

Oct 6, 2004 Mar 15, 2011 Ghaly Nabil N Interactive play set Feb 2, 2007 Apr 26, 2011 Hall Donald R Modular architecture sensing and computing platform Nov 5, 2008 Jun 28, 2011 Ganz System and method for toy adoption and marketing. Jul 25, 2006 Jul 19, 2011 Adrenalin Gaming, Llc Electronic interactive play city Jan 27, 2009 Aug 23, 2011 Ganz System and method for toy adoption and marketing Nov 3, 2006 Aug 30, 2011 Mattel, Inc. Virtual character video toy with movable display Oct 2, 2007 Nov 22, 2011 Mattel, Inc. Electronic playset. Oct 3, 2008 Dec 13, 2011 Mattel, Inc.

Electronic banking toy Feb 26, 2008 Dec 20, 2011 Jsn, Inc. Building block toy set May 12, 2009 Jan 17, 2012 Mattel, Inc.

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Capacitive touchpad and toy incorporating the same. Apr 11, 2000 Apr 17, 2012 Disney Enterprises, Inc. Location-sensitive toy and method therefor Mar 12, 2008 May 8, 2012 Health Hero Network, Inc. Programmable interactive talking device Dec 5, 2007 Jun 19, 2012 Ganz Feature codes and bonuses in virtual worlds Apr 8, 2009 Oct 9, 2012 DiTropolis, Inc. Playset system for toy vehicles Mar 11, 2011 Oct 23, 2012 Ganz System and method for toy adoption and marketing Oct 1, 2007 Oct 23, 2012 Mattel, Inc. Electronic playset Sep 15, 2008 Nov 6, 2012 Tomy International, Inc. Dollhouse and method of folding the dollhouse Apr 23, 2009 Nov 27, 2012 Ganz System and method for toy adoption and marketing Oct 2, 2011 Jan 22, 2013 Mattel, Inc.

Electronic device and the input and output of data Dec 13, 2011 Mar 19, 2013 Mattel, Inc. Capacitive touchpad and toy incorporating the same Mar 31, 2011 Apr 2, 2013 Ganz System and method for toy adoption and marketing Mar 21, 2011 Jun 11, 2013 Ganz System and method for toy adoption and marketing Mar 17, 2011 Jun 18, 2013 Ganz System and method for toy adoption and marketing. Mar 3, 2006 Jun 25, 2013 Patent Category Corp. Interactive toy system Mar 17, 2011 Aug 6, 2013 Ganz System and method for toy adoption and marketing Mar 2, 2012 Oct 1, 2013 Ganz Feature codes and bonuses in virtual worlds Oct 30, 2007 Oct 1, 2013 Ganz System and method for toy adoption and marketing Oct 27, 2008 Nov 19, 2013 Ganz Interactive action figures for gaming systems Sep 14, 2009 Nov 26, 2013 Mattel, Inc. Toy with housing having movable components Sep 29, 2009 Dec 10, 2013 May Patents Ltd. Puzzle with conductive path Sep 15, 2011 Dec 10, 2013 Tweedletech, Llc Intelligent board game system with visual marker based game object tracking and identification. Sep 18, 2012 Dec 17, 2013 Tomy International, Inc.

Painful: Mark Goddard, 44, sliced his hand off in his garden with a homemade guillotine to end years of pain - but it still hurts A motorcycle crash victim has amputated his injured hand with a homemade guillotine to end 16 years of unbearable pain only to find his arm still hurts. Desperate Mark Goddard, 44, says he was driven to cut it off because the NHS refused to, and even burned his severed limb to ensure surgeons could not reattach it.

The father-of-one took a fortnight to build the guillotine using an axe, some springs and an old gate post, which took his left hand off ten days ago. But unfortunately the DIY amputation in his garden, carried out without any anaesthetic, has failed to take away the pain that has tormented him since he was 28.

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Mr Goddard from Newton Abbot, Devon, has now told his local hospital that unless they cut his arm off from the elbow by December he will do it himself. The unemployed former garage owner, who is right handed, says his severe pain began after a 1998 motorbike accident left him with nerve damage. But doctors refused to operate because they considered his hand and wrist healthy, he said.

'I should not have to go to such extremes to get my pain stopped,' Mr Goddard said. 'There was an alternative and that was having it done properly in hospital. But no one would do anything to help me - so I did it myself.

'I got rid of it because they told me they had problems amputating my arm with a good hand on it. 'So It took it off myself and now there is no reason why the can't operate.'

Share When he sliced it off his horrified wife Samantha came home ten minutes later and found her husband had tossed the severed limb onto a fire in the garden. She called the emergency services but by the time police and paramedics arrived the hand had been too badly burnt to be saved. Mr Goddard says he lost two pints of blood but paramedics were able to stabilise him. He previously tried to use a knife to remove his hand but only managed to severe three tendons and a nerve.

Scroll down for video WARNING GRAPHIC CONTENT BELOW. Plan: Mr Goddard said he waited for his family to be out of the house before he sliced off his hand.

He is now banned from the shed where he made the guillotine in secret 'On the day itself I planned everything to a tee. I got my wife cleaning the car and went down to the shed, assembled the gadget outside, put my arm under it, looked away - and dropped the axe. 'At first I didn't think it had worked because I didn't feel anything - but then I looked down and could see the bone cut through. 'There was a little flesh and tendons still there so I used a scalpel to remove them, that was the painful bit. 'I used three bandages and cable ties to contain the blood before scalding the artery. 'I then texted my wife to call an ambulance and went inside to admit what I'd done. She was horrified.

'The blood was going everywhere so my wife got a hose out to hose down all the blood and mess. 'She called the emergency services and the police and ambulance turned up.' The former garage owner had suffered excruciating nerve pain since he was in a motorbike accident when he was 28 years old. He was riding through London when a car came speeding around a corner and knocked him off, cracking a vertebrae in his neck, damaging his spine and shattering his clavicle. Calm in a crisis: After the guillotine struck a blow he used a scalpel to separate it and then used bandages and cable ties to stem the flow of blood A piece of plastic became embedded in his arm, damaging nerves and condemning him to a lifetime of pain. Mark added: 'I've been experiencing chronic pain ever since my accident but they refused to amputate because my hand is still useful 'I've explained to doctors, psychologists and specialists that if this pain isn't stopped I would remove the limb myself. 'I'm still in a lot of pain.

I knew it would still hurt above the elbow but without the hand they have have no excuse to keep the arm'. Mark's wife Samantha, 43, who has supported his efforts to have his arm surgically removed, told: ' I knew he was up to something that day, but I thought he was planning a secret treat as a surprise. 'When I came into the house and saw the blood everywhere I said 'Oh God - what have you done?' I couldn't believe it.'

Devon and Cornwall Police said officers could do nothing to save the hand after being alerted to the self-mutilation at 1:40pm on March 17. In the past: Mark, aged 20, on his wedding day shaking the hand of his best man. But his life changed after motorcycle accident eight years later where he suffered broken bones and nerve damage The NHS Trust maintains it tries to avoid amputation if at all possible because it will not always remove pain.

'We were very sorry to learn that Mr Goddard had amputated his hand. We will continue to support him through our orthopaedics and pain management services,' a spokesman said. 'It would be wrong of us to comment on the details of his specific case, as that would breach our duty of confidentiality. However, doctors always try to avoid amputation if they possibly can, particularly for patients with non-paralyzed limbs. 'There is no evidence that amputation removes pain. In fact nerve pain is often generated in the spinal cord, rather than in the painful limb itself; so for many people, the pain continues.

They can also get phantom limb pain after amputation, and therefore may be in a worse situation than they were before'.